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Making 3D look real

So I just got a calendar from Maxon (makers of Cinema 4D). Some really nice examples of 3D art using their software. As I looked at the images, I was struck by how some were really difficult to tell from photographs and some were obviously 3D. The difference, I think, is depth of field.

Depth of field was really noticable. On too many 3D images the DOF is infinite. Meaning that buildings 300 yards away are in razor sharp focus and you can see every detail on the bricks that make up the building. While the artist may want you to appreciate all the hard work he put in adding fine details… I don’t want to see them. I want them blurred out.

Making 3D look real