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YouTube Opens Production Facility in London, LA

YouTube/Google is opening a full fledged Do-It-Yourself production facility called Creator Space in London and, if rumors are true, Los Angeles.

What does this mean?

The most immediate result is that we will probably see better produced sneezing cat and laughing dog videos. This alone is exciting. Think of the cat videos we can get with a full cyc greenscreen! The possibilities stagger the mind.

Seriously though, there’s not a lot of info about it, but the promo video doesn’t give me reason to believe any post houses or production facilities should be sweating it too hard.

YouTube Opens Production Facility in London, LA

Joy of Photography

One of the great things about running DA is that it gives me an excuse to buy fancy camera equipment and play with it. The latest subject I’m infatuated with is stars. No, I haven’t joined the paparazzi. I’m talking about the stars you can see when you’re 10,000 feet up on a rock in the middle of the Pacific ( the Haleakala volcano in Maui).

(c) 2012 Jim Tierney

Photography is absolutely amazing. It really forces you to be present in the place you’re at and the moment you’re there.

Joy of Photography

E3: Game Look vs. Film Look

I was hanging around E3 on Tuesday, indulging my gamer geek side (games are a sister industry to the film industry so I get in on an industry pass, but I have no real legit business reason to go. It’s just fun.).

One of the things I’ve noticed about games is that the ‘look’ is still very much the same as it ever was. Yes, the polygon counts are higher and everything is in HD, but the look is the same. No depth of field and harsh lighting (usually either on or off). I was looking at a couple up and coming games and they just reminded me of Half-Life and every other game I’ve played. They look better, but they don’t look like film.

This is interesting, because films are starting to look like games and I don’t think it’s a good direction. I want games to start looking like films, not the other way around.

Where is this ‘Game Look’ for films coming from? I think it starts with 3D.

One of the smaller booths (You should’ve seen the xbox, ps3, wii booths) at E3 this year.

E3: Game Look vs. Film Look

The Distortions of Retouching

Did you see the before and after shots that Britney Spears released? Can’t say I’m a huge fan and I would never have imagined I’d be mentioning her in the Digital Anarchy blog, but, yet, I just did. She released retouched AND unretouched photos of herself, and put them out there for comparison. The article breaks down the shots and what was changed. While I think it was a very worthwhile thing for her to do, I really wish she’d given a more intelligent quote and actually address the issue instead of saying ‘it was fun being shot in front of a wall of cotton candy’. sigh. Click here for the article.

It reminds me of the Dove ad that takes a model from walking into the studio, through the shoot, through photoshop, and out on a billboard. Amazing commercial bringing attention to the same issues.

This might seem like an odd conversation for a company that makes software to do retouching, like Beauty Box, to be promoting.

The Distortions of Retouching

How To Not Be A Starving Artist

In the previous post I mention an article from NPR: Silicon Valley vs. Hollywood. In that article they quote filmmaker Tim Chey as saying: “We do it for the art, we do it because we want to tell our stories, express our stories. I, as a filmmaker, am not in it for the money.”

Awesome! Then why are you complaining about piracy? You want people to hear your stories. You’re not in it for the money. Pirates are just enabling more people to see your movie that otherwise would play at two arthouse theaters on each coast and then be forgotten. What exactly is the problem?

However, somehow I feel he’s not being completely honest about not being in it for the money.

The biggest problem that most artists run into is that if they want to be even remotely successful, they need to look at themselves as a business. This kind of sucks. Most artists became artists because they didn’t want to think about marketing, business plans, how to accept credit cards, who they have to pay off to get in a gallery, etc. Sadly, that’s the hard, cold reality of it. Either you learn how to market yourself, you give up a good chunk of your earnings to someone that will market for you (like a gallery), or you starve. (or I suppose you can subsist in a coffee shop making pretty patterns in the latte foam of hipsters who go ‘Wow, that’s cool. You should be an artist!’)

How To Not Be A Starving Artist

Why doesn’t Hollywood get it?

NPR recently had a story about Silicon Valley vs. Hollywood. Hollywood suffers from a lot of piracy and the Valley enables some of it. Sort of. I get the feeling that Hollywood would rather the internet go away and then they wouldn’t have to deal with the change they’re apparently so scared of. They are certainly trying to legislate the internet into oblivion.

In the NPR article producer Gavin Polone says, regarding the fact that YouTube and the like are now producing their own shows: “And they will also start to look at this very expensive property as property, and they’re not going to want to have it stolen from them”.

Guess what? They’re well aware of much it costs to make content and they are definitely in it to make money. Could it be possible there are other ways to profit from content than the standard model that Hollywood has used for the last 50-80 years?

Why doesn’t Hollywood get it?

Carpal Tunnel Injuries

What is referred to as Carpal Tunnel injuries is usually a collection of different injuries that are better known as repetitive stress injuries (RSI). They are serious problems that I’ve struggled with to vary degrees for the last 10 years or so. One of the other anarchists has had it longer and had to work through a severe version of it.

And I am pretty much the poster child for what happens if you ignore the possibility of RSI. Back when I first started working in software, I worked with a programmer who had to have someone hired to do his typing. The company had people come in and speak about ergonomics and how to avoid RSI. I ignored all of it. Clearly these people were just weak, and I, being invincible, would never suffer such things . Not so much.  Age and too many 16 hour days hunched over a keyboard/mouse tend to take their toll. The whole growing older thing is really a pain in the neck (literally).

People usually associate RSI with wrists, but in fact it can affect your arms, shoulders, neck, and back. If you’re on a computer a lot (and if you’re reading this most likely you make your living using a computer) it’s critically important that you pay attention to it. It’ll seriously affect your ability to use a computer and, if you’re a photographer, your ability to hold a camera for long periods.

Carpal Tunnel Injuries

Graphics in Asia

So… what country do you think releases the most films? US? India?… Nope, Nigeria! This was one of the interesting tidbits that came out of the presentation Jon Peddie did at Siggraph Asia. Now, they’re not necessarily good films, but given the number of different languages (510!) Nigeria has, apparently they crank out a LOT of films (and, of course, it’s known as Nollywood).

No Nigerian Scam Here. They’re Making Movies!

This info was put out there to drive home the point that a lot of the growth we’re probably going to see in digital tools is going to come from emerging markets. This means opportunities for both software developers and artists. Granted, I don’t know how much software anyone is actually buying in Nigeria (or what they’re paying artists). However, I do know that some emerging markets, like India, are buying software and, at the higher end, apparently there are some well paid opportunities. I know several folks that are working in China, Singapore, and India.

Graphics in Asia